Study guide: Cooperative and Digital Learning

Course Outline

  1. Cognitive and Social Constructivism
  2. Common Elements of Learner-Centered Teaching
  3. Scaffolding Deep Learning
  4. Organizers and Deep Questions
  5. Inquiry-Based Learning
  6. Problem-Based Learning and Evidence
  7. Guided Inquiry and Scaffolding
  8. Collaboration and Group Learning
  9. Cooperative Learning Design
  10. Setting Up Cooperative Groups
  11. Cooperative Learning Techniques
  12. Adapting Cooperative Learning
  13. Technology and Learning Environments
  14. Personal Learning Environments and Games
  15. Digital Media and Citizenship
  16. Designing Constructivist Learning Environments
  17. Collaboration and Cooperative Learning
  18. Interactive Digital Learning Environments

1. Cognitive and Social Constructivism

Key Concepts & Definitions

  • Constructivism: A perspective emphasizing the learner’s active role in building understanding and making sense of information.
  • Radical constructivism: A view holding that knowledge is each individual’s construction and cannot be judged right or wrong.
  • Appropriating: Internalizing or taking for oneself knowledge and skills developed through interaction with others or cultural tools.
  • Zone of proximal development: The developmental phase in which a child can master a task with appropriate help and support from a more capable person.

β˜… Must-know

  • Most constructivist perspectives agree that learners actively construct understanding by going beyond given information and that social interactions are important to knowledge construction. - Chi & Wylie, 2014

πŸ“Œ Cognitive constructivism emphasizes how individuals build understanding, whereas social constructivism emphasizes learning through interaction and participation in culturally meaningful activities.

πŸ“Œ An external source view treats knowledge as a representation of the outside world, an internal source view treats it as transformation of prior knowledge, and a combined view treats it as construction through social interaction and experience.

Further detail

  • In the external-source view, knowledge is accurate to the extent that it reflects the outside world, and direct teaching, feedback, and explanation support learning.

  • In the internal-source view, learners transform, organize, and reorganize prior knowledge, so exploration and discovery are more important than direct teaching and the teacher serves as a guide. - Piaget

  • In the combined external-and-internal view, culture, language, beliefs, and interaction filter knowledge of the outside world, and guided discovery combines teaching, modeling, and social interaction. - Vygotsky

  • Information-processing theories are constructivist in that they explain how individuals construct internal representations such as propositions, images, concepts, and schemas.

Memory Hook

Cognitive construction centers on the individual; social construction centers on interaction and culture.

2. Common Elements of Learner-Centered Teaching

Key Concepts & Definitions

  • Situated learning: The view that skills and knowledge are tied to the situation in which they were learned and can be difficult to apply in new settings.
  • Community of practice: A social context in which ideas are judged useful or true.
  • Enculturation: Forming an identity within a community by adopting its norms, behaviors, skills, beliefs, language, and attitudes.
  • Complex learning environments: Learning environments presenting problems that mimic real life by involving interacting elements, multiple possible solutions, and no single prescribed route to a conclusion.
  • Social negotiation: Collaboration that supports learning through interaction with others and respect for different perspectives.
  • Spiral curriculum: Bruner, 1966 - A curriculum that introduces the fundamental structure of subjects early and revisits it in increasingly complex forms over time.

β˜… Must-know

  • Constructivist learners actively build and revise mental models to interpret experience, then test their understandings against experience and other people’s understandings.

  • Five recommended learning conditions are (Driscoll, 2005):

    • complex, realistic, and relevant learning environments
    • social negotiation and shared responsibility
    • multiple perspectives and representations of content
    • self-awareness and understanding that knowledge is constructed
    • ownership in learning

Further detail

  • πŸ”„ Novices progress through apprenticeship by:

    1. learning with expert community members
    2. taking on increasing responsibility
    3. functioning independently
  • Situated learning views knowledge as the community’s accumulated practices, identities, and tools, and learning as becoming more able to participate in those practices and use those tools.

  • Constructivist learning goals include:

    • knowledge in use
    • problem solving
    • critical thinking
    • inquiry
    • self-determination
    • openness to multiple perspectives
  • Student ownership means direct involvement and agency in learning, while teachers retain responsibility for instruction and honor the knowledge students bring to school. - Vossoughi et al., 2021

  • Reading and calculation skills can transfer to completing income taxes even though tax forms were not part of the learner’s high school curriculum.

  • Collaborative argumentation asks students to establish and defend reasoned positions, respect others’ positions, weigh evidence, and work together to negotiate meaning.

3. Scaffolding Deep Learning

Key Concepts & Definitions

  • Scaffolding: Muhonen et al., 2016 - Support that helps students make meaning and think independently while developing expertise.
  • Learning sciences: An interdisciplinary field drawing on psychology, education, computer science, philosophy, sociology, anthropology, neuroscience, and other fields to study learning and learning environments.

β˜… Must-know

πŸ“Œ Motivational scaffolding sustains engagement, attention, self-efficacy, and emotion management, whereas cognitive scaffolding directly supports students’ understanding and skill development.

  • Cognitive scaffolding involves (Radford et al., 2015):
    • contingency support adapted to students
    • fading that gradually withdraws support
    • transferring responsibility to students

Further detail

  • Motivational scaffolding can (Radford et al., 2015):

    • recruit interest
    • maintain or redirect attention
    • support self-efficacy
    • help students manage frustration
  • In a study of first- through third-grade math instruction, Emily Fyfe and colleagues found that moving from concrete puppet representations to abstract equations improved learning, including for students with greater prior math knowledge. - Emily Fyfe and her colleagues, 2015

Memory Hook

Support adjusts, fades, then transfers responsibility.

4. Organizers and Deep Questions

Key Concepts & Definitions

  • Advance organizer: Introductory material broad enough to encompass upcoming information and help students organize it.

β˜… Must-know

πŸ“Œ Comparative organizers activate relevant existing schemas, whereas expository organizers provide new knowledge needed to understand upcoming material. - Mayer, 1984

πŸ“Œ Advance organizers can scaffold learning, especially for unfamiliar, complex, or difficult material, if students understand them and they clearly show relationships among upcoming concepts and terms.

  • Deep questions that generate productive discussion are the teacher practice most frequently identified as supporting student sensemaking across studies from fourth grade through college. - Fitzgerald & Palincsar, 2019

Further detail

  • Advance organizers: direct attention to important upcoming material, highlight relationships among ideas, remind students of relevant prior knowledge

  • Especially effective organizers include:

    • concrete models
    • diagrams
    • concept maps
    • charts
    • timelines
    • analogies

πŸ“Œ Before asking students to reason about principles, arguments, and evidence, teachers should ensure that they have the basic facts and knowledge needed for deep thinking. - Pashler et al., 2007

  • Teachers can enrich discussion by (Wei et al., 2018):
    • asking for clarification
    • highlighting strengths in arguments
    • modeling target strategies
    • checking for understanding

Memory Hook

Comparative organizers retrieve prior knowledge; expository organizers supply new knowledge.

5. Inquiry-Based Learning

Key Concepts & Definitions

  • Inquiry learning: An approach in which a teacher presents a puzzling situation or question and students investigate it, gather data, and test conclusions.

β˜… Must-know

  • An inquiry scenario typically presents a puzzling event, question, or problem, after which students form hypotheses, investigate and test them, draw conclusions, and reflect on the problem and their thinking.

  • Science inquiry activities can be (Furtak and her colleagues, 2012):

    • procedural
    • epistemic
    • conceptual
    • social

πŸ“Œ Inquiry learning requires teacher guidance and scaffolding; leaving students to conduct experiments entirely on their own is not effective. - Furtak et al., 2012

Further detail

  • Teachers support inquiry metacognitively by helping students monitor progress, conceptually by supplying topic information, and socially by supporting equitable collaboration. - Dobber et al., 2017

  • Furtak and colleagues analyzed 37 studies conducted from 1996 to 2006 comparing inquiry approaches with traditional science teaching. - Furtak and her colleagues, 2012

Memory Hook

Puzzle β†’ hypotheses β†’ investigation β†’ conclusions β†’ reflection.

6. Problem-Based Learning and Evidence

Key Concepts & Definitions

  • Problem-based learning: Students collaborate on a real-world, ill-structured problem with no single correct solution to develop useful, flexible knowledge.

β˜… Must-know

  • πŸ”„ Problem-based learning typically proceeds through (Hmelo-Silver, 2003): initial problem discussion and identification of learning issues, individual research, group reporting and collaborative solution-building, further research if needed, reflection on acquired knowledge and skills

  • The teacher in problem-based learning identifies engaging problems and resources, explains objectives, organizes student work, coaches solution development, and supports reflection on learning and process. - Arends & Kilcher, 2010

πŸ“Œ Research findings on inquiry and problem-based learning are mixed and depend partly on what is learned, the approach used, and how learning outcomes are measured. - Hung et al., 2019

Further detail

πŸ“Œ Inert knowledge is memorized information that is seldom applied, whereas problem-based learning aims to develop useful, flexible knowledge. - Whitehead, 1929

πŸ“Œ Project-based learning resembles problem-based learning, but its projects last longer and may involve multiple problems.

  • Kirschner and colleagues argued that minimally guided instruction is less effective and less efficient than instruction emphasizing guidance, especially for students with limited prior knowledge. - Kirschner et al., Why minimal guidance during instruction does not work. An analysis of the failure of constructivist, discovery, problem-based, experiential, 2006

  • A review of 108 studies found explicit teaching more beneficial than unassisted discovery, and its authors concluded that unassisted discovery generally does not benefit learning. - Alfieri and his colleagues, 2011

Memory Hook

Guided inquiry can support learning; unguided discovery can leave learners confused.

7. Guided Inquiry and Scaffolding

Key Concepts & Definitions

  • Cognitive apprenticeship: A relationship in which a less experienced learner acquires knowledge and skills under an expert's guidance.
  • Participatory appropriation: Rogoff, 1995, 1998 - The learner's acquisition of the knowledge, skills, and values involved in real tasks through guided participation.

β˜… Must-know

  • Cindy Hmelo-Silver (2004; Hmelo-Silver et al., 2007) found good evidence that problem-based learning supports flexible knowledge, problem-solving skills, and self-directed learning, but less evidence that it is intrinsically motivating or teaches collaboration.

  • Optimal inquiry tasks include at least one of: guided tasks with scaffolding, tasks requiring learners to explain their ideas and receive timely feedback to ensure accuracy, tasks providing worked examples of how to succeed

  • Most cognitive apprenticeship models include expert modeling, coaching or tutoring, conceptual scaffolding that is gradually faded, learner articulation of knowledge, reflection against expert and earlier performance, and exploration of unpracticed applications.

Further detail

  • Problem-based learning improved science achievement and conceptual development in K–8 science classes (Merritt et al., 2017).

  • Second-grade students taught with project-based approaches in social studies and literacy gained more than five months of learning compared with peers in traditional formats (Duke et al., 2021).

  • Inquiry-based materials used by almost 20,000 middle-school students in a large urban district were associated with significantly higher standardized-test passing rates, with African American boys benefiting especially (Geier et al., 2008).

  • In mathematics problem solving, students with little prior knowledge benefited from feedback while exploring solutions, whereas students with some knowledge benefited more from independent exploration without feedback or guidance (Fyfe et al., 2012).

  • Rogoff (2016) calls an apprenticeship approach found in indigenous communities β€œLearning by Observing and Pitching In,” in which family and community learning enables increasing participation and contribution over time.

  • Community-based internships at Lexington's STEAM Academy pair high-school students with experts in fields such as research, design, recycling, radio production, horse grooming, gardening, architecture, and financial planning, and culminate in public presentations.

Memory Hook

Unguided discovery can falter; guided inquiry adds scaffolding, feedback, or worked examples.

8. Collaboration and Group Learning

Key Concepts & Definitions

  • Collaboration: Panitz, 1996 - A philosophy of learning and working with others that respects differences, shares authority, and builds on knowledge distributed among people.
  • Cooperation: Gillies, 2003 - A way of working with others to attain a shared goal.
  • Cooperative learning: Group activities in which elaboration, interpretation, explanation, and argumentation are integral and members support one another's learning.
  • Group work: Cohen & Lotan, 2014 - Several people working together on an assigned learning task, whether or not they cooperate.

Essential Points

  • Group learning can reinforce misconceptions, conformity, superficial answers, and status inequalities when teachers do not plan and monitor interactions carefully.

  • McCaslin and Good (1996) identify group-learning risks including prioritizing speed or socializing over learning, shifting dependence to a possibly incorrect group expert, increasing status differences, and student loafing or loss of confidence.

  • Information-processing theories explain cooperative learning through rehearsal, elaboration, organization, connection-making, and review; Piagetian theory emphasizes cognitive conflict; sociocultural constructivism emphasizes social origins and later internalization of higher mental functions.

Memory Hook

Group work describes working together; collaboration is a way of relating and cooperation pursues a shared goal.

9. Cooperative Learning Design

Key Concepts & Definitions

  • Co-regulated learning: Hadwin et al., 2018 - The sharing of responsibility among group members for regulating learning, motivation, behavior, and emotions.

β˜… Must-know

  • Johnson and Johnson (2009a) define formal cooperative learning as students working together for one class period to several weeks to achieve shared learning goals and complete joint tasks or assignments. - David and Roger Johnson

  • True cooperative groups rely on (David and Roger Johnson, 2009a):

    • positive interdependence
    • promotive interaction
    • individual accountability
    • collaborative and social skills
    • group processing

πŸ“Œ Ill-structured tasks have multiple answers and unclear procedures and benefit from rich interaction, while tightly structured processes, competition, and rigid roles can inhibit interaction on complex problem-solving tasks.

  • Elaborated explanations help the explainer learn by requiring organization, paraphrase, examples or analogies, and testing understanding; good explanations are relevant, timely, correct, sufficiently elaborated, and explain why.

Further detail

  • In a randomized study of fifth-graders from 36 classes, collaborative learning about wolf management outperformed direct instruction on recognizing both sides of a dilemma, reasoning, and weighing reasons by importance (Zhang et al., 2016).

  • Highly structured tasks with specific answers, such as practice, routines, reading questions, and computations, can suit structured techniques such as STAD, in which teams of four compete based on improvement over previous achievement levels. - Slavin, 2017

  • For social-skills or intergroup-understanding goals, assigning and rotating group roles can support communication and distribute leadership opportunities, while rewards may undermine community and respect.

Memory Hook

Routine tasks benefit from structure; complex tasks need richer, more open interaction.

10. Setting Up Cooperative Groups

β˜… Must-know

  • Groups of 4 to 6 suit review, rehearsal, and practice, whereas groups of 2 to 4 suit discussion, problem solving, and collaboration at one computer.

πŸ“Œ Teachers should compose heterogeneous groups with attention to students’ personalities, abilities, backgrounds, and special skills, while monitoring whether everyone contributes and learns.

πŸ“Œ Cooperative-learning roles should serve learning: social-skills groups emphasize listening, encouragement, and respect; practice groups emphasize persistence and participation; complex-learning groups emphasize discussion, explanation, inquiry, brainstorming, and creativity.

Further detail

  • A meta-analysis of 71 studies found no relationship between cooperative group size and how much students learned during interactive peer activities (Tenenbaum et al., 2020).

  • A participation rule such as β€œNo person speaks twice until each person has spoken once” can help distribute discussion time.

  • Groups that include students who are perceived as different or often rejected should include patient, kind, and nonreactive members who will not give them a hard time.

  • Heterogeneous grouping improved fourth- and fifth-grade reading-comprehension performance over homogeneous ability grouping in one study, although homogeneous grouping may help in some circumstances. - Murphy et al., 2017

  • Possible group roles include Encourager, Supporter, Gate Keeper, Coach, Question Commander, Checker, Taskmaster, Recorder, Reflector, Quiet Captain, and Materials Manager.

πŸ“Œ Teachers should teach students how to enact assigned roles and rotate roles equitably so students can participate in different aspects of group learning.

  • During group reports, audience members can predict and theorize while listening, summarize results, and relate their predictions and theories to the results in a report-out; these listening roles promote class dialogue and conceptual understanding. - Palincsar & Herrenkohl, 2002

  • Students from different cultural backgrounds may hold different values about communication, leadership, and interpersonal trust in group work, so modeling and clear guidelines can help establish shared expectations. - Inns & Slavin, 2018

Memory Hook

Review and rehearsal favor larger groups; discussion and problem solving favor smaller groups.

11. Cooperative Learning Techniques

Key Concepts & Definitions

  • Jigsaw classroom: Aronson, 2000 - A cooperative method in which each group member learns one piece of material as an expert and then teaches that piece to the group, making every member’s contribution necessary for learning the whole topic.
  • Constructive/structured controversy: Johnson & Johnson, 2009b - A cooperative-group discussion organized around a structured intellectual conflict on a topic with well-documented positions.

β˜… Must-know

  • In reciprocal questioning, pairs or triads use teacher-provided question stems to create questions about lesson material, then take turns asking and answering them. - King, 1990, 1994, 2002

  • πŸ”„ Jigsaw II proceeds in this order:

    1. Meet in expert groups organized by assigned material
    2. Confer to understand the material and plan how to teach it
    3. Return to the original group and teach the material
    4. Take an individual test covering all the material
    5. Earn points for the learning-team score
  • In a four-person structured controversy group, two pairs research and advocate opposing positions, present their cases, discuss using evidence, reverse positions and argue the other side, and then seek consensus in an integrated perspective. - D. W. Johnson and R. Johnson, 2009b

Further detail

  • Reciprocal questioning requires no special materials or testing procedures and can be used with a wide range of ages. - King, 1990, 1994, 2002

  • Compared with traditional discussion groups, reciprocal questioning has proved more effective at encouraging deeper thinking and connections between lesson content and prior knowledge or experience. - King, 1990, 1994, 2002

πŸ“Œ Because Jigsaw can sometimes activate competitive or individualistic tendencies, teachers should emphasize that all members must learn all the material and can assign group members to check one another’s understanding. - Roseth et al., 2019

  • Research links constructive/structured controversy to:

    • Greater learning
    • Open-mindedness
    • Perspective-taking
    • Creativity
    • Motivation
    • Engagement
    • Self-esteem
  • Teachers using structured controversy should set both academic objectives and social-skills objectives, and may act as devil’s advocate or use questions to deepen critical thinking.

  • Civil discourse involves:

    • Criticizing ideas rather than people
    • Separating personal worth from criticism of ideas
    • Seeking the best shared decision rather than winning
    • Encouraging participation and mastery of relevant information
    • Differentiating positions before integrating them
    • Trying to understand both sides
    • Reasoning from available data
    • Treating opponents as one wishes to be treated

Memory Hook

In Jigsaw, each student carries one piece that the whole group needs.

12. Adapting Cooperative Learning

β˜… Must-know

πŸ“Œ For social-skills and team-building goals, guidelines recommend groups of 2 to 5 and common-interest, mixed, or random membership; for structured fact- and skill-based practice, groups of 4 to 6 with mixed-ability composition; and for higher-level conceptual tasks, groups of 2 to 4 selected to encourage interaction.

Further detail

  • Role assignments should match the goal: monitor participation and conflict and rotate leadership for social skills; monitor engagement and ensure low-status students have resources to offer for structured practice; and support interaction, divergent thinking, extended discourse, or facilitation for higher-level thinking without obstructing learning.

  • The teacher’s role can be model and encourager for social-skills goals, model, director, or coach for structured practice, and model and facilitator for higher-level conceptual tasks.

  • Teachers should monitor groups for listening, turn-taking, encouragement, and conflict management in social-skills work; questioning, elaborated explanations, attention, and practice in structured work; and questioning, explanation, probing, divergent thinking, rationales, synthesis, and connected knowledge in higher-level work.

  • Teachers should begin with simple cooperative methods: one or two skills such as listening and paraphrasing for social goals, paired quizzing for practice, and paired reciprocal questioning with a few stems for conceptual tasks.

  • When teaching students with learning disabilities new or difficult concepts, cooperative learning may be a poor choice because frustration and social rejection may result from difficulties understanding concepts or maintaining social relations.

  • Advanced students in mixed-ability cooperative groups may face a pace that is too slow, tasks that are too simple, and excessive repetition, or may end up teaching others or doing the group’s work quickly. - Smith, 2006

πŸ“Œ Mixed-ability groups can engage advanced students without losing others when teachers use complex tasks that permit work at different levels. - Smith, 2006

  • Jigsaw can support English learners because every student has needed information to explain and share, while small-group interaction can provide language practice and feedback with less anxiety; bilingual students can also translate and explain lessons to peers. - Smith, 2006

13. Technology and Learning Environments

Key Concepts & Definitions

  • Mobile learning: Crompton, 2013 - Learning across multiple contexts through social and content interactions using personal electronic devices.
  • Computer-supported collaborative learning: Collaborative learning conducted with technological tools such as video conferencing, discussion boards, games, and chats, and it can increase learning in science, technology, engineering, and math.
  • Virtual learning environment: A technology-based platform that allows learning in a variety of ways.
  • Learning management system: An online system that delivers e-learning, provides learning tools and materials, keeps records, administers assessments, and manages learning.
  • Personal learning environment: A virtual platform with tools that support individualized learning across contexts and situations, giving learners control over how and when learning occurs.

β˜… Must-know

  • Achievement is more likely to increase when technology supports:
    • Active engagement
    • Frequent interaction with feedback
    • Authenticity and real-world connection
    • Scaffolding support
    • Worked examples
    • Problem-solving opportunities
    • Productive group work

πŸ“Œ Technology access alone does not automatically increase academic achievement; digital devices and supports can be effective when used well.

Further detail

  • One-to-one laptop programs are associated with higher achievement in math, English, science, and writing, as well as more student-centered and project-based instruction. - Zheng et al., 2016

  • Specialized software can support basic word decoding, phonological awareness, number sense, listening comprehension, and reading comprehension by providing individual feedback, an appropriate pace, and motivation.

  • Crompton and Burke analyzed 186 studies published between 2014 and 2019 on mobile technology and learning in PreK–12 settings, and more than half found that mobile technologies significantly promoted deep learning.

πŸ“Œ Teachers should prioritize learning outcomes rather than technology when choosing mobile tools, and teachers and learners need to know how to use those tools effectively.

  • In Betty’s Brain, students learn a science topic well enough to teach it to a computer agent named Betty, check her learning through questions and quizzes, and receive mentoring from an expert agent named Mr. Davis. - O'Donnell, 2006

  • Personal learning environments may use:

    • Computer-based training modules
    • E-books
    • Cognitive tutors
    • Expert videos
    • Content-creation platforms
    • Quizzes
    • Self-assessment tools

14. Personal Learning Environments and Games

Key Concepts & Definitions

  • Personal learning environment: A virtual platform that provides tools supporting individualized learning across varied contexts and situations.
  • Immersive virtual learning environment: A simulation of a real-world environment in which students learn through interactive tasks, sometimes modeled on professional practicums.
  • Computational thinking: Malby et al., 2017 - Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
  • Personal learning network: A framework in which knowledge is constructed through online peer interactions that may be synchronous or asynchronous.
  • Massive multi-player online games: Interactive gaming environments in virtual worlds where many people play simultaneously, sometimes as customized character roles called avatars.
  • Affinity groups: Online communities for videogame users who share knowledge, strategies, role-play scenarios, game modifications, or fan fiction based on the games they play.

β˜… Must-know

  • Pieter Wouters and colleagues analyzed 38 studies of serious educational computer games conducted from 1990 to 2012 and concluded that games outperformed traditional instruction for learning and retention, but not motivation; outcomes improved when games included other instruction, multiple sessions, and group work (Wouters et al., 2013). - Pieter Wouters and his colleagues

  • Computational thinking includes:

    • programming and coding
    • machine learning
    • artificial intelligence

Further detail

  • A meta-analysis of augmented-reality learning studies found positive effects on student learning (GarzΓ³n & Acevedo, 2019), while other research found that IVLEs can increase enjoyment and engagement without always producing learning gains (Makransky et al., 2019, 2020; Mayer, 2019).

  • Well-designed educational games can engage problem solving, cooperation, communication, and motivation through goal setting, intermittent reinforcement, and interest (Adachi & Willoughby, 2017).

  • Seymore Papert introduced LOGO programming and turtle graphics for children in 1980, 1991, and 1993.

πŸ“Œ Educators disagree about whether programming develops logical thinking across subject areas or primarily teaches students to program.

  • In block-based programming tools, students snap together images of blocks on screen, and the arrangement controls characters' actions; students can add costumes, sounds, colors, and other effects.

Memory Hook

PLEs personalize when and how learning happens; IVLEs immerse learners in simulated real-world tasks.

15. Digital Media and Citizenship

β˜… Must-know

πŸ“Œ When selecting technology for young children, ask whether it is the best tool for the job, whether it adds value, whether the activity benefits the child, and whether the benefits justify the costs (Bullard, 2017).

πŸ“Œ Software for young children should avoid solitary drill and practice and instead use simple spoken directions and open-ended activities that encourage discovery, exploration, problem solving, cause-and-effect understanding, social interaction, and children's control.

  • Digital citizenship includes: protecting personal and others' information, respecting intellectual property and proper attribution, guarding against malware and phishing, behaving professionally, evaluating the truthfulness of online information

  • Critical media questions include: Who made and sponsored the message?, Who is its target audience?, How accurate and credible is its information?, What is left out?

πŸ“Œ In a flipped classroom, students study lessons independently outside class and use class time for homework, projects, and practice with teacher support; in a traditional classroom, instruction takes place in class and students do homework outside class.

  • Constructivist teaching can involve conceptual, pedagogical, technological, cultural, and political dilemmas, including balancing student thinking with disciplinary ideas, collaboration with classroom management, student-led learning with standards, and innovation with administrator and parent support (Windschitl, 2002).

Further detail

  • According to Haugland (2005), only 20% of software is developmentally appropriate for children.

πŸ“Œ Multimedia features should support meaning rather than add distracting effects that increase extraneous cognitive load.

  • In a study of over one million students in grades 8, 10, and 12 from 1996–2016, Twenge and colleagues observed declining well-being beginning in 2012 alongside increased screen time and reduced participation in non-digital activities (Twenge et al., 2018). - Jean Twenge and her colleagues

  • One to two hours of daily digital engagement was not harmful to psychosocial functioning in children aged 6 months to 17 years, whereas use exceeding 5 hours per day was associated with problems (Orben & Przybylski, 2019; Przybylski et al., 2020; Orben, 2020).

  • In a 2014 national survey, 78% of teachers reported flipping at least one lesson and 45% reported flipping once or twice a week (Maloy et al., 2021).

  • Research reviews found that students in flipped classrooms typically learned more and could learn at their own pace, but students' self-discipline in completing unsupervised instructional materials was a challenge (Birgili et al., 2021; Shi et al., 2020).

  • Meaningful learning requires scaffolding that supports learners' cognitive, behavioral, and affective engagement both individually and as members of sociocultural groups (Borup et al., 2020).

16. Designing Constructivist Learning Environments

Key Concepts & Definitions

  • Scaffolding: Scaffolding connects teachers' cultural knowledge with students' everyday experience and knowledge by providing learning supports such as prompts, cues, needed information, and coaching.

β˜… Must-know

  • Five assumptions guide constructivist learning-environment design:

    • Experts develop deep conceptual knowledge
    • Learning comes from the learner
    • Schools are responsible for creating learning environments
    • Students' prior knowledge is key
    • Reflection is critical to learning
  • Advance organizers serve three purposes:

    • Direct attention to important upcoming information
    • Highlight relationships among ideas
    • Remind learners of relevant prior knowledge
  • πŸ”„ An inquiry process:

    1. Begins with a puzzling event, question, or problem
    2. Has students ask questions
    3. Has students formulate hypotheses
    4. Has students collect data to test hypotheses about causal relationships
    5. Has students draw conclusions and generalizations
    6. Has students reflect on the problem and the thinking used to solve it
  • πŸ”„ Cognitive apprenticeship approaches:

    1. Have students observe an expert model performance
    2. Provide coaching or tutoring and conceptual scaffolding
    3. Gradually fade support as competence grows
    4. Have students articulate their understanding
    5. Have students compare their problem solving with expert and earlier performances
    6. Have students explore new applications

Further detail

πŸ“Œ Scaffolding provides motivational support to sustain students' engagement and interest, as well as cognitive support to move them toward deeper learning.

  • Motivational scaffolding can:

    • Connect instruction to student interests
    • Redirect attention
    • Help students cope with frustration
  • πŸ”„ Cognitive scaffolding:

    1. Tailors instruction
    2. Fades supports
    3. Gradually transfers responsibility to students

πŸ“Œ Problem-based learning begins with an authentic problem that matters to students and uses the search for a real solution to support learning in an important subject.

17. Collaboration and Cooperative Learning

β˜… Must-know

πŸ“Œ Collaboration is a philosophy of relating, learning, and working that respects differences, shares authority, and builds on distributed knowledge, whereas cooperation is working together to attain a shared goal.

  • True cooperative learning includes five elements:

    • Promotive interaction
    • Positive interdependence
    • Individual accountability
    • Collaborative skills
    • Group processing
  • Conformity pressure, misused rewards, or domination by one student can make group interaction unproductive and unreflective; without accuracy feedback, misconceptions may be reinforced or incorrect ideas combined into superficial or incorrect understanding.

Further detail

  • Promotive interaction occurs when group members encourage and facilitate one another's efforts, usually face-to-face and close together but potentially through digital media across the world.

  • Individual accountability means that, despite working and helping one another, each group member must demonstrate learning independently, often through individual tests or other assessments.

  • Collaborative skills include:

    • Giving constructive feedback
    • Reaching consensus
    • Involving every member
  • Theories explain cooperative-group learning through: (Vygotsky):

    • Rehearsal and elaboration in information-processing theories
    • Creation and resolution of disequilibrium in Piaget's theory
    • Scaffolding of higher mental processes in Vygotsky's theory

πŸ“Œ A structured task pairs well with a structured cooperative technique, and extrinsic rewards and work-focused roles can support motivation, effort, and persistence in that setting.

πŸ“Œ When cooperative learning aims to develop higher-order thinking and problem solving, strategies that encourage extended productive interaction are appropriate, while rewards may divert attention from in-depth cognitive processing.

  • Cooperative-learning strategies include:
    • Reciprocal questioning
    • Jigsaw
    • Constructive or structured controversy

18. Interactive Digital Learning Environments

Key Concepts & Definitions

  • Blended instruction: Blended instruction combines online and in-person learning.
  • Virtual learning environment: A broad term for different ways of learning in virtual systems.
  • Flipped classroom: A model that moves usual in-class activities such as lessons, lectures, note taking, worksheets, and direct teaching outside class, while usual at-home activities such as homework, projects, and practice take place in class with teacher supervision and support.

β˜… Must-know

πŸ“Œ A learning management system (LMS) is described as the most traditional type of virtual learning environment, a personal learning environment (PLE) supports individualized learning and learner control over how and when learning occurs, and an immersive virtual learning environment (IVLE) simulates a real-world environment for learning activities.

  • Technology alone does not guarantee improved academic achievement; it must be used well by confident, competent teachers, and further rigorous scientific evidence is needed in K–12 settings.

Further detail

  • An IVLE can let students:

    • Work alone or with others to solve problems
    • Create projects
    • Simulate expert skills
    • Visit historical sites
    • Tour museums
    • Play games that teach and apply academic skills
  • Computational thinking means thinking like a computer scientist to formulate and solve problems that can be addressed with computational processes such as those used by computers.

  • Digital citizenship includes the ability to critically evaluate the digital media one consumes.

  • Constructivist practice can challenge teachers to design, facilitate, and scaffold instruction supporting cognitive, behavioral, and affective engagement while integrating technology, managing classroom control, questioning assumptions about best practices, and reconciling student-supported learning with standards-driven instruction.

Memory Hook

Technology is a tool, not a guarantee of improved achievement.

Synthesis Tables

Three Views of Knowledge Construction

SourceKnowledge assumptionTeaching implication
ExternalKnowledge represents the outside worldDirect teaching, feedback, and explanation
InternalKnowledge transforms and reorganizes prior knowledgeExploration and discovery; teacher guides
External and internalKnowledge develops through interaction, experience, and cultureGuided discovery, teaching, modeling, and social interaction

Traditional and Flipped Classrooms

DimensionTraditionalFlipped
During classTeacher-led instructionStudent activities with teacher support
Outside classPaper-based homeworkOnline lessons, videos, or podcasts
Student roleLearnerTeacher and learner

Test yourself

Take a 63-question practice quiz on Cooperative and Digital Learning, with every answer explained.

1. A teacher asks students to interpret new information by connecting it to their existing ideas and building their own understanding. Which perspective best describes this emphasis?

2. Which pair of ideas do most constructivist perspectives share?

Take the quiz β†’

Study with flashcards

Memorize the key concepts of Cooperative and Digital Learning with 96 flashcards.

What does constructivism emphasize about learners and understanding?

Learners actively build understanding and make sense of information.

Which source, cited as 2014, describes constructivist agreement about active learning and social interaction?

Chi & Wylie, 2014.

What does cognitive constructivism emphasize about learning?

How individuals build understanding.

See the flashcards β†’

Related classes

Make your own study guides

Upload your class notes and Revizly writes a study guide, a quiz and flashcards in about a minute.

Study guide maker