Study guide: Vector Algebra and Calculus

Course Outline

  1. Vector Definition and Classification
  2. Components and Orthonormal Bases
  3. Vector Addition and Scalar Multiplication
  4. Linear Combinations and Independence
  5. Scalar Product and Vector Norm
  6. Orthogonality and Orthonormality
  7. Vector Product
  8. Mixed and Double Vector Products
  9. Vector Projections and Division
  10. Sine Rule for Triangles
  11. Gradient, Divergence, and Curl

1. Vector Definition and Classification

Key Concepts & Definitions

  • Vector: A directed segment with an origin and endpoint, defined by its origin, direction, sense, and magnitude.
  • Free vector: A specified direction, sense, and magnitude, but an unspecified supporting line and point of application.
  • Sliding vector: A point of application that is not fixed.
  • Bound vector: All its elements determined.
  • Unit vector: A vector whose magnitude equals 1.

Essential Points

  • The vector space considered is the usual three-dimensional Euclidean space.

2. Components and Orthonormal Bases

Key Concepts & Definitions

  • Orthonormal basis: A basis is orthonormal when its basis vectors are mutually perpendicular and each has magnitude 1.
  • Direct basis: A basis in which, viewed from the endpoint of e₃, the rotation from e₁ toward eβ‚‚ is counterclockwise.

β˜… Must-know

πŸ“Œ In an orthonormal basis, the dot product of basis vectors eα΅’ and eβ±Ό equals 1 when i = j and 0 when i β‰  j.

πŸ“ Formula - In a three-dimensional basis, a vector with components (x, y, z) is Vβƒ—=xeβƒ—1+yeβƒ—2+zeβƒ—3\vec{V}=x\vec{e}_1+y\vec{e}_2+z\vec{e}_3.

Further detail

  • The real numbers x, y, and z are the components of vector V in the stated basis.

3. Vector Addition and Scalar Multiplication

Key Concepts & Definitions

  • Vector sum: The sum of two vectors in RΒ³ is a vector in RΒ³ whose components are the sums of the corresponding components of the addends.

β˜… Must-know

  • For vectors with components (a₁, aβ‚‚, a₃) and (b₁, bβ‚‚, b₃), their sum has components (a1+b1,Β a2+b2,Β a3+b3)(a_1+b_1,\ a_2+b_2,\ a_3+b_3).

  • Multiplying a vector V by a real scalar Ξ» produces a vector collinear with V, with each component multiplied by Ξ».

Further detail

πŸ“ Formula - Vector addition is commutative: Vβƒ—1+Vβƒ—2=Vβƒ—2+Vβƒ—1\vec{V}_1+\vec{V}_2=\vec{V}_2+\vec{V}_1.

πŸ“ Formula - Vector addition is associative: (Vβƒ—1+Vβƒ—2)+Vβƒ—3=Vβƒ—1+(Vβƒ—2+Vβƒ—3) (\vec{V}_1+\vec{V}_2)+\vec{V}_3=\vec{V}_1+(\vec{V}_2+\vec{V}_3).

  • The zero vector has components (0, 0, 0) and is the additive identity: adding it to a vector leaves that vector unchanged.

πŸ“ Formula - Every vector V has an opposite βˆ’V such that Vβƒ—+(βˆ’Vβƒ—)=0βƒ—\vec{V}+(-\vec{V})=\vec{0}.

πŸ“ Formula - Scalar multiplication distributes over scalar addition: (Ξ»1+Ξ»2)Vβƒ—=Ξ»1Vβƒ—+Ξ»2Vβƒ— (\lambda_1+\lambda_2)\vec{V}=\lambda_1\vec{V}+\lambda_2\vec{V}.

πŸ“ Formula - Scalar multiplication is associative: Ξ»1(Ξ»2Vβƒ—)=(Ξ»1Ξ»2)Vβƒ—\lambda_1(\lambda_2\vec{V})=(\lambda_1\lambda_2)\vec{V}.

4. Linear Combinations and Independence

Key Concepts & Definitions

  • Linear combination: A linear combination of vectors V₁ through Vβ‚™ is a vector of the form Wβƒ—=βˆ‘i=1nΞ»iVβƒ—i\vec{W}=\sum_{i=1}^{n}\lambda_i\vec{V}_i, where each Ξ»α΅’ is real.
  • Linear independence: Vectors are linearly independent if the relation βˆ‘i=1nΞ»iVβƒ—i=0βƒ—\sum_{i=1}^{n}\lambda_i\vec{V}_i=\vec{0} implies that every coefficient Ξ»α΅’ is zero.
  • Linear dependence: Vectors are linearly dependent when a linear combination equal to the zero vector has coefficients that are not all zero.

Essential Points

  • A single nonzero vector is linearly independent.

  • No linearly independent system can contain the zero vector.

  • Every subset of a linearly independent system is linearly independent.

  • If a system of vectors is linearly dependent, at least one vector in the system is a linear combination of the others.

Memory Hook

Independence forces every coefficient to zero; dependence permits a nonzero relation.

5. Scalar Product and Vector Norm

Key Concepts & Definitions

  • Dot product: The dot product of two vectors is a real scalar equal to the product of their magnitudes and the cosine of the angle between them.

β˜… Must-know

  • For vectors with components (a₁, aβ‚‚, a₃) and (b₁, bβ‚‚, b₃) in an orthonormal basis, their dot product is a1b1+a2b2+a3b3a_1b_1+a_2b_2+a_3b_3.

Further detail

πŸ“ Formula - The dot product is linear in each vector, including (Ξ»Vβƒ—)β‹…Wβƒ—=Ξ»(Vβƒ—β‹…Wβƒ—) (\lambda\vec{V})\cdot\vec{W}=\lambda(\vec{V}\cdot\vec{W}).

πŸ“ Formula - The dot product is symmetric: Vβƒ—β‹…Wβƒ—=Wβƒ—β‹…Vβƒ—\vec{V}\cdot\vec{W}=\vec{W}\cdot\vec{V}.

πŸ“Œ The dot product is zero when the vectors are orthogonal or when at least one of them is the zero vector.

πŸ“ Formula - The dot product of a nonzero vector with itself is positive: Vβƒ—β‹…Vβƒ—>0\vec{V}\cdot\vec{V}>0 when Vβƒ—β‰ 0βƒ—\vec{V}\ne\vec{0}.

6. Orthogonality and Orthonormality

Key Concepts & Definitions

  • Vector norm: The positive square root of the vector's dot product with itself.
  • Orthogonal vectors: Two vectors are orthogonal if and only if their dot product is zero.

β˜… Must-know

πŸ“ Formula - The norm satisfies βˆ₯Vβƒ—βˆ₯=Vβƒ—β‹…Vβƒ—\|\vec{V}\|=\sqrt{\vec{V}\cdot\vec{V}}.

Further detail

πŸ“ Formula - For a real scalar Ξ», the norm of a scaled vector satisfies βˆ₯Ξ»Vβƒ—βˆ₯=∣λ∣βˆ₯Vβƒ—βˆ₯\|\lambda\vec{V}\|=|\lambda|\|\vec{V}\|.

πŸ“ Formula - The triangle inequality is stated as βˆ₯Vβƒ—1βˆ₯βˆ’βˆ₯Vβƒ—2βˆ₯≀βˆ₯Vβƒ—1+Vβƒ—2βˆ₯≀βˆ₯Vβƒ—1βˆ₯+βˆ₯Vβƒ—2βˆ₯\|\vec{V}_1\|-\|\vec{V}_2\|\leq\|\vec{V}_1+\vec{V}_2\|\leq\|\vec{V}_1\|+\|\vec{V}_2\|.

πŸ“Œ Three nonzero vectors that are pairwise orthogonal are linearly independent and form an orthogonal basis in RΒ³.

Memory Hook

Orthogonality gives perpendicular vectors; orthonormality also requires unit lengths.

7. Vector Product

Key Concepts & Definitions

  • Vector product: The vector product of two vectors is a vector perpendicular to both, with magnitude equal to the product of their magnitudes and the sine of the angle between them.

β˜… Must-know

πŸ“ Formula - The vector product is antisymmetric: Vβƒ—1∧Vβƒ—2=βˆ’Vβƒ—2∧Vβƒ—1\vec{V}_1\wedge\vec{V}_2=-\vec{V}_2\wedge\vec{V}_1.

Further detail

πŸ“Œ The vector product is zero if the two vectors are collinear or if either vector is zero.

  • The magnitude of the vector product equals the area of the parallelogram formed by its two input vectors.

  • The vector product is distributive over vector addition in either argument.

πŸ“ Formula - A real scalar can be factored out of either argument of a vector product: (Ξ»Vβƒ—)∧Wβƒ—=Ξ»(Vβƒ—βˆ§Wβƒ—)(\lambda\vec{V})\wedge\vec{W}=\lambda(\vec{V}\wedge\vec{W}).

πŸ“ Formula - In a direct orthonormal basis, the cyclic products are eβƒ—1∧eβƒ—2=eβƒ—3\vec{e}_1\wedge\vec{e}_2=\vec{e}_3, eβƒ—2∧eβƒ—3=eβƒ—1\vec{e}_2\wedge\vec{e}_3=\vec{e}_1, and eβƒ—3∧eβƒ—1=eβƒ—2\vec{e}_3\wedge\vec{e}_1=\vec{e}_2.

πŸ“ Formula - Reversing each cyclic unit-vector product changes its sign: eβƒ—2∧eβƒ—1=βˆ’eβƒ—3\vec{e}_2\wedge\vec{e}_1=-\vec{e}_3, eβƒ—3∧eβƒ—2=βˆ’eβƒ—1\vec{e}_3\wedge\vec{e}_2=-\vec{e}_1, and eβƒ—1∧eβƒ—3=βˆ’eβƒ—2\vec{e}_1\wedge\vec{e}_3=-\vec{e}_2.

  • In a direct orthonormal basis, the vector product of components (X₁, Y₁, Z₁) and (Xβ‚‚, Yβ‚‚, Zβ‚‚) has components (Y1Z2βˆ’Z1Y2,Β Z1X2βˆ’X1Z2,Β X1Y2βˆ’Y1X2)(Y_1Z_2-Z_1Y_2,\ Z_1X_2-X_1Z_2,\ X_1Y_2-Y_1X_2).

Memory Hook

Cycle forward: e₁ Γ— eβ‚‚ = e₃, eβ‚‚ Γ— e₃ = e₁, e₃ Γ— e₁ = eβ‚‚.

8. Mixed and Double Vector Products

Key Concepts & Definitions

  • Mixed product: The mixed product of V₁, Vβ‚‚, and V₃ in that order is the scalar Vβƒ—1β‹…(Vβƒ—2∧Vβƒ—3)\vec{V}_1\cdot(\vec{V}_2\wedge\vec{V}_3).
  • Double vector product: The double vector product of three vectors is the vector Vβƒ—1∧(Vβƒ—2∧Vβƒ—3)\vec{V}_1\wedge(\vec{V}_2\wedge\vec{V}_3).

β˜… Must-know

πŸ“ Formula - The double vector product satisfies Aβƒ—βˆ§(Bβƒ—βˆ§Cβƒ—)=Bβƒ—(Aβƒ—β‹…Cβƒ—)βˆ’Cβƒ—(Aβƒ—β‹…Bβƒ—)\vec{A}\wedge(\vec{B}\wedge\vec{C})=\vec{B}(\vec{A}\cdot\vec{C})-\vec{C}(\vec{A}\cdot\vec{B}).

Further detail

  • The absolute value of the mixed product equals the volume of the parallelepiped formed by the three vectors.

πŸ“Œ The mixed product is zero if the three vectors are coplanar, if two are collinear, or if one vector is zero.

πŸ“ Formula - The mixed product is invariant under cyclic permutation: Vβƒ—1β‹…(Vβƒ—2∧Vβƒ—3)=Vβƒ—3β‹…(Vβƒ—1∧Vβƒ—2)=Vβƒ—2β‹…(Vβƒ—3∧Vβƒ—1)\vec{V}_1\cdot(\vec{V}_2\wedge\vec{V}_3)=\vec{V}_3\cdot(\vec{V}_1\wedge\vec{V}_2)=\vec{V}_2\cdot(\vec{V}_3\wedge\vec{V}_1).

  • The notation (V₁, Vβ‚‚, V₃) is used as shorthand for the mixed product Vβƒ—1β‹…(Vβƒ—2∧Vβƒ—3)\vec{V}_1\cdot(\vec{V}_2\wedge\vec{V}_3).

9. Vector Projections and Division

Key Concepts & Definitions

  • Projection onto an axis: The orthogonal projection of V onto an axis with unit vector u is the component Vβƒ—u=(Vβƒ—β‹…uβƒ—)uβƒ—\vec{V}_u=(\vec{V}\cdot\vec{u})\vec{u}.
  • Projection onto a plane: For a plane with unit normal n, the orthogonal projection of V into the plane is Vβƒ—Ο€=Vβƒ—βˆ’(Vβƒ—β‹…nβƒ—)nβƒ—\vec{V}_\pi=\vec{V}-(\vec{V}\cdot\vec{n})\vec{n}.

β˜… Must-know

πŸ“Œ For the vector equation Xβƒ—βˆ§Vβƒ—=Wβƒ—\vec{X}\wedge\vec{V}=\vec{W} to have a solution, V must be nonzero and W must be orthogonal to V.

πŸ“ Formula - When V is nonzero and W is orthogonal to V, all solutions of Xβƒ—βˆ§Vβƒ—=Wβƒ—\vec{X}\wedge\vec{V}=\vec{W} are Xβƒ—=Vβƒ—βˆ§Wβƒ—βˆ₯Vβƒ—βˆ₯2+Ξ»Vβƒ—\vec{X}=\frac{\vec{V}\wedge\vec{W}}{\|\vec{V}\|^2}+\lambda\vec{V}, where Ξ» is real.

Further detail

πŸ“ Formula - For a unit normal n, projection onto a plane can also be written Vβƒ—Ο€=nβƒ—βˆ§(Vβƒ—βˆ§nβƒ—)\vec{V}_\pi=\vec{n}\wedge(\vec{V}\wedge\vec{n}).

10. Sine Rule for Triangles

Essential Points

πŸ“ Formula - For triangle ABC with opposite angles Ξ±, Ξ², and ΞΈ, the sine rule is BCsin⁑α=ABsin⁑β=ACsin⁑θ\frac{BC}{\sin\alpha}=\frac{AB}{\sin\beta}=\frac{AC}{\sin\theta}.

11. Gradient, Divergence, and Curl

Key Concepts & Definitions

  • Gradient: The vector of its partial derivatives in the three coordinate directions.
  • Divergence: The divergence of a vector field V is the scalar product div⁑Vβƒ—=βˆ‡βƒ—β‹…Vβƒ—\operatorname{div}\vec{V}=\vec{\nabla}\cdot\vec{V}.
  • Curl: The curl of a vector field V is the vector product of the nabla operator and V: rot⁑Vβƒ—=βˆ‡βƒ—βˆ§Vβƒ—\operatorname{rot}\vec{V}=\vec{\nabla}\wedge\vec{V}.
  • Nabla operator: In an orthonormal Cartesian frame, the nabla operator is βˆ‡βƒ—=βˆ‚βˆ‚xiβƒ—+βˆ‚βˆ‚yjβƒ—+βˆ‚βˆ‚zkβƒ—\vec{\nabla}=\frac{\partial}{\partial x}\vec{i}+\frac{\partial}{\partial y}\vec{j}+\frac{\partial}{\partial z}\vec{k}.

β˜… Must-know

πŸ“ Formula - In an orthonormal Cartesian frame, grad⁑U=βˆ‡βƒ—U=βˆ‚Uβˆ‚xiβƒ—+βˆ‚Uβˆ‚yjβƒ—+βˆ‚Uβˆ‚zkβƒ—\operatorname{grad}U=\vec{\nabla}U=\frac{\partial U}{\partial x}\vec{i}+\frac{\partial U}{\partial y}\vec{j}+\frac{\partial U}{\partial z}\vec{k}.

πŸ“ Formula - For Vβƒ—=Vxiβƒ—+Vyjβƒ—+Vzkβƒ—\vec{V}=V_x\vec{i}+V_y\vec{j}+V_z\vec{k}, div⁑Vβƒ—=βˆ‚Vxβˆ‚x+βˆ‚Vyβˆ‚y+βˆ‚Vzβˆ‚z\operatorname{div}\vec{V}=\frac{\partial V_x}{\partial x}+\frac{\partial V_y}{\partial y}+\frac{\partial V_z}{\partial z}.

Further detail

  • For U=3xyβˆ’2zx+5yzU=3xy-2zx+5yz, the gradient is (3yβˆ’2z)iβƒ—+(3x+5z)jβƒ—+(βˆ’2x+5y)kβƒ—(3y-2z)\vec{i}+(3x+5z)\vec{j}+(-2x+5y)\vec{k}.

πŸ“ Formula - For a scalar field f and vector field A, div⁑(fAβƒ—)=fdiv⁑Aβƒ—+Aβƒ—β‹…grad⁑f\operatorname{div}(f\vec{A})=f\operatorname{div}\vec{A}+\vec{A}\cdot\operatorname{grad}f.

πŸ“ Formula - For a scalar field f and vector field A, rot⁑(fAβƒ—)=grad⁑f∧Aβƒ—+frot⁑(Aβƒ—)\operatorname{rot}(f\vec{A})=\operatorname{grad}f\wedge\vec{A}+f\operatorname{rot}(\vec{A}).

πŸ“ Formula - The curl of a gradient is zero: rot⁑(grad⁑f)=0βƒ—\operatorname{rot}(\operatorname{grad}f)=\vec{0}.

πŸ“ Formula - The divergence of a curl is zero: div⁑(rot⁑Aβƒ—)=0\operatorname{div}(\operatorname{rot}\vec{A})=0.

πŸ“ Formula - rot⁑(rot⁑Aβƒ—)=grad⁑(div⁑Aβƒ—)βˆ’Ξ”Aβƒ—\operatorname{rot}(\operatorname{rot}\vec{A})=\operatorname{grad}(\operatorname{div}\vec{A})-\Delta\vec{A}, where Ξ”=βˆ‚2βˆ‚x2+βˆ‚2βˆ‚y2+βˆ‚2βˆ‚z2\Delta=\frac{\partial^2}{\partial x^2}+\frac{\partial^2}{\partial y^2}+\frac{\partial^2}{\partial z^2}.

πŸ“ Formula - For vector fields A and B, div⁑(Aβƒ—βˆ§Bβƒ—)=Bβƒ—β‹…rot⁑(Aβƒ—)βˆ’Aβƒ—β‹…rot⁑(Bβƒ—)\operatorname{div}(\vec{A}\wedge\vec{B})=\vec{B}\cdot\operatorname{rot}(\vec{A})-\vec{A}\cdot\operatorname{rot}(\vec{B}).

Memory Hook

Gradient maps a scalar to a vector; divergence maps a vector to a scalar; curl maps a vector to a vector.

Test yourself

Take a 11-question practice quiz on Vector Algebra and Calculus, with every answer explained.

1. Which set of attributes defines a vector represented by a directed segment?

2. A vector is known to have a direction, sense, and magnitude, but neither its supporting line nor its point of application is specified. How is it classified?

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Study with flashcards

Memorize the key concepts of Vector Algebra and Calculus with 10 flashcards.

What is a vector?

A directed segment defined by its origin, direction, sense, and magnitude.

What makes a basis orthonormal?

Its basis vectors are mutually perpendicular and each has magnitude 1.

What does the dot product of basis vectors e⃗i\vec{e}_i and e⃗j\vec{e}_j equal when i=ji=j?

1.

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